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Pathcrafter

(March 2024)

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About

This is like a Minecraft fan game or clone.

Pathcrafter is an AI pathfinding experiment in the world of Minecraft, for Windows, made in Unity.

Made in March 2024 for Artificial Intelligence for Games assignment. (Semester 5)

This project is all about AI pathfinding for Agents using different algorithms to see which is more efficient. It is also about in-game tile/cell editing on a grid to change the terrain.

The approaches I took were: Getting the costs for Cells using Terrain Type Enum and Scriptable Objects, and putting different costs for each Terrain Type in Scriptable Objects for each navigator.

The challenges I had in this project was finding little to no tutorials on Google/YouTube, so I asked questions and discussed with ChatGPT, step by step. Knowing what questions to ask was also important. There were lots of Trial and errors, and struggles in understanding how and why it works.

How to Play

Modes:

  • Navigator Test Mode: Left Click to place navigator, Right Click to place destination.

  • Creative Mode: Left Click to Paint Tiles, Right Click to Fill Tiles

Navigators:

  • Steve - Default

  • Shovel – Prefers Grass

  • Axe – Prefers Wood

  • Pickaxe – Prefers Stone

  • Minecart – Only Rails

  • Shears – Prefers Cobwebs

  • Boat – Prefers Water

  • Strider – Prefers Lava

Software Used

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Credits

  • Unity - Game Engine

  • Visual Studio Code - IDE

  • Minecraft (2011) Mojang Studios

  • C418 Music - Daniel Rosenfeld

  • Excalibur Minecraft Texture Pack - Matt Dillow (Maffhew)

  • Various Video Games – Sound Effects

  • ChatGPT Tutorials (2022) chat.openai.com

  • LeanTween (2017) Russell Savage - Dented Pixel

  • Audacity - Audio Editing

  • Crystal Pug - Safe Area Helper

Lecturers:

  • Mr Mohamad Faris Zakwan

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