
About
Just a showcase scene, not a game
A simple blocky Fearow model and animation, for Windows, made with C++.
Made in December 2023 for Graphics Programming assignment. (Semester 4)
This project is about creating one articulated model of a character with an animation that loops indefinitely, and dressing the environment and additional effects that suit that character.
The challenge was to model, texture, rig, and animate a creature using only code in OpenGL and Visual Studio.
The creature I chose was Fearow from Pokemon
The model is made of Primitives like Points, Lines, and Triangles
The texture uv is mapped with tex coords
The rig uses transformations done via matrix multiplication
The animation uses time and sine waves to transform the model
Software Used




Credits
-
Visual Studio - IDE
- Adobe Photoshop - Texture Editing
- Pokemon Quest - Fearow Reference
- kovkov - Uploading reference on The Models Resource
Lecturers:
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Mr Mohamad Faris Zakwan
Reference