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OpenGL Fearow

(December 2023)

About

Just a showcase scene, not a game

A simple blocky Fearow model and animation, for Windows, made with C++.

Made in December 2023 for Graphics Programming assignment. (Semester 4)

This project is about creating one articulated model of a character with an animation that loops indefinitely, and dressing the environment and additional effects that suit that character.

 

The challenge was to model, texture, rig, and animate a creature using only code in OpenGL and Visual Studio.


The creature I chose was Fearow from Pokemon 


The model is made of Primitives like Points, Lines, and Triangles

The texture uv is mapped with tex coords

The rig uses transformations done via matrix multiplication

The animation uses time and sine waves to transform the model

Software Used

bg2.png

Credits

  • Visual Studio - IDE

  • Adobe Photoshop - Texture Editing
  • Pokemon Quest - Fearow Reference
  • kovkov - Uploading reference on The Models Resource

Lecturers:

  • Mr Mohamad Faris Zakwan

 

Reference

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in.png
be.png
itch.png
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