
About
Hard2Snipe is a platformer game, for Windows, made in Unity.
Made in July 2023 for GMTK Game Jam and Game Programming assignment. (Semester 3)
This task proved to be quite a big challenge for me, as this was my first time changing game engine from Stencyl to Unity, all while only having 48 hours in the game jam, while following a specific theme called "Roles Reversed", meaning players being characters that are not normally meant to be played.
My plan to take on this huge challenge was to reuse assets from my latest game at the time: "PlatTag".
How to Play
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The game is about the player as a zombie, having to hide behind cover to avoid getting shot by a scope in the enemy's point of view.
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The player is armed with an axe to break through unpassable obstacles.
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They just have to survive and get to the end of the map.
Software Used






Credits
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Unity - Game Engine
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Visual Studio Code - IDE
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Adobe Photoshop – Pixel Art and Sprites
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Adobe After Effects – Animations & VFX
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Various video games – Sound Effects
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Zombieville USA Theme - Music
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Audacity – Audio Converting/Editing
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LeanTween (2017) Russell Savage - Dented Pixel
Lecturers:
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Alexander Tan Zheng Fang