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NCCM

(April 2024)

 

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About

This is like a FNAF style game or clone.

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Nexus Containment Center Malaysia (NCCM) is a prototype horror game, for Windows, made in Unity.

Made in April 2024 for Game Narrative group assignment. (Semester 5)

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The game is purely intended as a proof of concept, hence will only feature one level with foundational gameplay.

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In this group project, I was in the Team called "NoName". As the only programmer here, the Technical Designer and I had many discussions during class and through Discord in the making of this prototype.

 

My approach was to use State Machines for the enemies, and game events for almost everything

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All the low poly models are from Poly Pizza

How to Play

  • The player must read the posters on the board in the office before starting the game to learn what type(s) of defense to use against which type of enemy 

  • ​To see which enemy will attack soon, the player can use the computer to watch the CCTV and change cameras
  • After noting down the enemy's type, the player must call a suitable backup to handle that enemy
  • If the right type of backup was called, they can help get rid of that type of enemy
  • If the wrong type of backup was called, they will fail and be disabled for the rest of the night
  • When an enemy reaches outside the player's office window, the are given a short time to quickly respond to them and defend
  • The player can use a combination of defense buttons like noise, light, door lock, etc. Depends on the type of enemy
  • The enemy will attack the player if they were too slow
  • Some enemies can kill the player, whereas others will just disrupt the player, and help other enemies
  • The shutter can easily defend any enemy, but will only have limited health
  • The time must reach 6am for the player to win, typical FNAF game

Software Used

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Credits

  • Unity - Game Engine

  • Visual Studio Code - IDE

  • Adobe After Effects – Text Animations

  • Hamza - Unity Toasts and Logger

  • Mirza Beig - VFX

  • Mixamo - Y Bot

  • Kenney, Poly by Google, jeremy, Quaternius, etc - Poly Pizza models

  • Spooky's Jumpscare Mansion – Music, SFX

  • Various video games – SFX

  • Audacity – Audio Editing

  • Kenney - UI

  • LeanTween (2017) Russell Savage - Dented Pixel

  • depositphotos - Skybox

  • Scott Cawthon - FNAF Inspiration

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Team Members:

  • Darren Barker (Co-Project Lead | Design Lead)

  • Lee Peng Chung (Co-Project Lead | Technical Designer)

  • Timothy Chong Yoon Shen (Asst. Designer | Artist)

  • Tan Chung Kun (Asst. Designer)

  • Brendon Wei (Asst. Designer)

  • Lau Jaw Cherng (Asst. Designer)

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Lecturers:

  • Miss Sophie Azlan

  • Mr Chong Wei-Shern

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